Prez wrote on Nov 28, 2012, 19:58: Help me out here - I think I understand the basics of 'ping' but I may be oversimplifying it. A ping of 250 is actually 250 milliseconds, or one full quarter of a second. In other words, as I understand it, with that ping you would have to conceivably be aiming where your opponent will be in a quarter second from when you fire. Is that correct? A bit of a noob question I know but being a singleplayer gamer my whole life I have never really paid much attention to multiplayer idioms. Never really paid much attention to networking at all until only recently.
In laymans terms yes, there's a lot more to it but that's about the gist. It depends on the game and its net code too. A lot of games have compensation in the netcode to equalize things for console players who typically have shared connections and don't know how to shape their own traffic at home. Some FPS games like Quake and Counterstrike let the server and client tweak to an insane degree. Generally you'll enjoy the experience more with a lower ping. I have no clue why anyone would think they deserve a playable experience in an MMOFPS with anything above 150ms.