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34. Re: Gollop on X-COM Remake Nov 28, 2012, 18:16 1badmf
Beelzebud wrote on Nov 28, 2012, 15:22:
It really is a great game. Is it perfect? Nope, but neither was the original. I'm happy to see it be a success, because we've heard a lot of talk recently about how turn-based games with isometric camera angles are "no fun" and no one wants to play them. This game helped prove to the "AAA" publishers that all of that talk was bullshit.

I can't help it, but just imagine if Fallout 3 had been done in this style, like the original games.

i would heartily argue that - the original xcom was a *PERFECT* game for the day and technology of its release. no flaws that couldn't be attributed to tech limits of the day, and a whole hell of a lot of unexpected gameplay innovations.

i enjoyed this game a lot, but couldn't help feeling disappointed that in spite of 20 years on of technology, it's not as good as the original. certainly artificial limits don't help (tiny inventory, inexcusable misses), but there was no reason to remove base attacks, or multiple bases among other things. also, i was at least hoping they would turn the UFO interceptions into a fun minigame, if not a pretty deep flight sim. i always lamented how tech limits at the time probably forced the dev to take out (or not make) what was potentially a thrilling aspect of the game, but i fully expected with current tech they'd finally implement the rich dogfight experience i was hoping for, or at least something better than what turned out to be probably a 10 megabyte minigame.

the historical march of progress has always been that we stand on the shoulders of giants (thanks jeff goldblum!) and improve on what they did for us, but in this case i think they just gave him a better suit while they slightly lobotomized him.
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