Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

20. Re: Gollop on X-COM Remake Nov 28, 2012, 14:10 MoreLuckThanSkill
 
I played through the new X-Com once on Classic, have no real urge to play it again until they sort out the mod situation in a way beneficial to the end users/modders.

This game isn't bad, but the simplifications and outright removal of what I'd consider 'basic' X-Com features pissed me off. I do feel as though we could end up with a truly amazing game if they just opened it up to modders, to let them crank it more in the direction of the original X-Com.

1) Base Attacks
2) Far better inventory system
3) Better panic system for nations
4) Less of a "required build path" for the base
5) Bigger shuttle/More Marines and Robots on a mission
6) Less of the global upgrade of all enemy units, preventing you from responding to some requests from Nations for items/bodies from certain alien species
7) Ability to intercept terror/abduction attacks

Mods do some of the above, but you have to take steam offline, etc. It's a huge hassle to me, when there is so much else to play.
 
Avatar 54863
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo