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6. Re: Op Ed Nov 26, 2012, 15:13 DeadlyAccurate
 
Prez wrote on Nov 26, 2012, 14:06:
I read the indie dev blog first - it was okay. Mostly it struck me that this person must have been extremely young and/or extremely naive to have only discovered some of these "epiphanies" after starting his career as a developer. Most of what he leaned along the way ought to be common knowledge to anyone before they ever consider a career in games. It's not like there isn't thousands of testimonials about it by people who have already been there.

He left out one. It's going to get hard. Very hard. There will be times you won't want to do it. The difference between having a published game and wanting to have a published game is that the first person actually buckled down and finished it. Sounds obvious, but so many people jump ship to a cool new idea when the current idea starts to sound stale and never actually finishes something.

I've written (to completion) many books, and every one of them reaches a point where there's a better story I could be writing at that moment. I have a lot of published and unpublished writers on my Twitter feed, and every one of them reaches that point, too. Many times.

I also disagree with his suggestion to work on a small project before tackling a large one. I know why he's suggesting it, and it's not without merit. But it's similar to the suggestion that if you want to write novels, you should practice on short stories. If you want to write novels, practice by writing novels. Short stories are a different beast.

And if you want to make a sprawling, open-world 3D RPG, why spend time on a 2D platformer? Sure, it's going to be very hard to complete that RPG, but it was always going to be hard. Go ahead and make the game you want.
 
 
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