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Re: Minecraft for Raspberry Pi |
Nov 25, 2012, 16:31 |
SectorEffector |
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mongrol wrote on Nov 25, 2012, 05:20: The Pi doesn't need this. I'd rather my kids learnt how to program the thing rather than how to play games. Open the source and let us learn how Minecraft runs instead. Far more educational. Without Doom I wouldn't have made maps and got into Arch Drawing in school, then quake engine+ with BSP mapping and me in InfiniD, Bryce, PovRay and 3D Studio, then Unreal and newer engines getting me into boolean modeling and maya based emitters, which got me more into Maya, which got me into Game FX / VFX.
Games have continuously inspired me and knowing I can exit out of Duke 3D and type "editart" and edit some textures quit out of that and in the same environment type "build e1m3.map" and go back into mapping.
I had to have loved these games before I ever wanted to work on them or make assets for them. Maybe in some rare cases I actually cared for the engine at release of the game due to shipping with the map editor ( first Serious Sam ) without caring so much about the actual title, but I still was vested in games already at that point. |
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