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30. Re: Mirror's Edge 2 in Development Nov 22, 2012, 15:14 Flatline
StingingVelvet wrote on Nov 22, 2012, 01:51:
Flatline wrote on Nov 21, 2012, 15:32:
It was good, but it needed some design tweaking. On one hand, rolling evoked some motion sickness in me (not much, but it was a puke-machine for some other folks), and I might actually try to do a blur/depth of field effect or something so that while you still get the concept of motion, the entire world isn't crystal clear with your eyes trying to juxtapose that movement with your stationary inner ear.

I'll never understand why people want these camera-mimicking effects in first-person games meant to simulate vision. When I look around in real life I do not see motion blur or depth of field the way games mimic them, plus when I quickly move the mouse or focus on one area of the screen my eyes naturally add those effects realistically, there is no need for games to simulate them.

It's probably my number one pet peeve of the last 5 years or so. Blur and depth of field are the first things I turn off when a game allows me to do so, unless the depth of field is used really well and in the distance like The Witcher 2.

Your eyes don't go out of focus when you have depth of field? Wow... you've got better eyes than... well... any human.

At any rate, I generally dislike motion blur myself, but in this limited case it might be justified to have it as an option..

And the reason why I suggested a depth of field blowing out the world's focus *when you roll* is so that people who get motion sick seeing too much movement on the screen can play the game without horking their stomachs up. Instead of seeing the entire map whip by 360, you see your hands and knees/whatever, the ground, the sky, and that's about it. It may or may not work, but it's worth a shot. Or tucking the camera at a different angle and showing more of the model's body, or something to reduce motion sickness.

But I guess that makes me a fucking asshole for trying to make the game more appealing to people and giving you a whole goddamn switch you have to turn off. The horror! The horror!
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