This is quite impressive. The real question to my mind is how this game will sell once released. In other words, what percentage of the game's audience are already backers? Are there enough people like me - who are interested but would rather wait to buy the game when it is released - to make it successful when it is launched? Obviously 60,000 sales is nowhere near enough to make it a success that would make big publishers re-think their stance on complex space sims.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.” - Mahatma Gandhi