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118. Re: Grand Theft Auto V Trailer Nov 15, 2012, 17:28 theyarecomingforyou
2nd_floor wrote on Nov 15, 2012, 16:10:
A game like this can run on the current generation of consoles? 512MB RAM, 3 core (6 threads) CPU @ 3 GHz, 256MB Video RAM (XBox 360 specs)?
It doesn't just run on them, it's designed for them. And the trailer was obviously based on the console versions, as there is massive aliasing, low polygon models and low resolution textures - PC games don't look that bad. Given that the city is much larger this time and that the X360 is still limited by the capacity of a single DVD it's unlikely the game will have any better textures, especially given that the X360 and PS3 could barely handle GTAIV as it was.

As for whether the PC version will support DX11, we still don't know if there will be a PC version. It seems likely based upon previous games but even if there is it's likely to be a bare bones port and in the unlikely event it supports DX11 - and that is very unlikely - there's little chance of it supporting the major features, like tessellation.

They should have designed the game for next-gen consoles and PC and then simply scaled the game back for X360 and PS3. As for why they don't make PC ports, it's because Microsoft and Sony pay them shit loads of money to be console exclusives. That and the publisher is very poorly run. Most other games have PC releases that take advantage of the platform, so they're ignoring the PC by choice.
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