Prez wrote on Nov 14, 2012, 10:05: I really liked the singleplayer in Starcraft 2 myself despite the handholding - I thought it was a great campaign with a great story and awesome CGI. It even had a few meaningful decision points, which was nice.
To each his own I guess, I found the campaign pretty long but average overall and got really annoyed at the constant handholding. I thought the story was predictable but that's just background for me anyway. CGI just doesn't wow me anymore, I see too much of it in movies and etc now. I don't recall the decisions being very meaningful in terms of impact but it's been awhile so my memory is foggy.
I really don't get the rampant dislike of the sequel from people who liked the original. Too same-y maybe? I only hated the missions that were timed, like the one where the world would flood with lava every few minutes. I don't like being rushed - it takes me a while to strategize and it's hard for me to play strategically when I am rushed.
I think it's that sequel catch-22 thing where people say they just want the original updated with better graphics but really do expect some innovation or at least original additions. SC2 was pretty samey although to be fair to Blizzard they never advertised it as groundbreaking. I think some people were expecting a transition to something new in the way that War2->War3 was and I don't think thats necessarily unreasonable in some respects.