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70. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 18:00 Beamer
So BLOPS2 has branching missions, with objective-failure changing the outcome rather than simply causing a fail state?

Sweet. We'll see how much of a change it makes, but sweet. Devs usually hate doing this because it means a good chunk of your content is only seen by a fraction of people, as few replay a game for different outcomes.
Music for the discerning:
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