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39. Re: PC Minecraft Sells 8 Million Nov 13, 2012, 09:33 Verno
jacobvandy wrote on Nov 12, 2012, 22:09:
I think it's pretty much a given that, with an audience of millions, there are many, many more individuals creating content as mods for a game than the handful of official developers... Especially when they're also tasked with fixing bugs and implementing other features that the fans have asked for, such as better mod tools. If all they did was spend their time creating new "content" like arrows made out of every single material in the game or 7 more types of stairs/fences/doors, then people would complain that there were no major new features or other support.

I agree that Mojang has not done enough to support Minecraft based on how much money it brings in, but you have to keep in mind they are still a very small indie studio trying to manage a project that has exploded to AAA+ popularity, while still wanting to move on to making other games. The mods are out there, so rather than try to compete with them, they're focusing on doing things that modders can't...

The thing with Minecraft is that Mojang is terrible about finishing what they start and it all began with Notch and still trickles down. They will talk about a feature, introduce it 3-5 months later in a half assed manner and never truly finish it. The game has the most absurd collection of rudimentary elements, it's amazing that more people don't lampoon them for the terrible design.

I like Minecraft in its ability to just be an extension of my creative mind, letting make a cool building without needing a background in CAD or whatever. That said it is still a terrible game in most respects. The modding community is a poor crutch too, it's often a jumbled mess of egos and idiocy.

When Minecraft was a little alpha one man creation this was all fine but when you're selling 8mil copies and still make newcomers look up everything in a wiki then you're just fucking lazy.
Playing: XCOM 2, Diablo 3
Watching: American Crime, Regression
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