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18. Re: Star Citizen Multiplayer Details Nov 11, 2012, 23:25 Flatline
 
ViRGE wrote on Nov 11, 2012, 22:10:
The Galaxy Server handles the persistent world, and then delegates some tasks to an instance server when going into real-time combat. At no point are they implying that this is peer-to-peer or that clients are going to be trusted.

Actually you're assuming that the "instance" will be offered up server-side and not peer vs peer unless you have other information than what's above.

Otherwise this isn't "unique" or special about the architecture at all (and it already really isn't). Boneyards did this with Total Annihilation back in the 90's. Starfleet Command pretended/aspired to do this in SC2 & SC3.

We'll see what happens. I've seen enough warning flares that I can easily wait until I see more of how this is structured before I jump on board or not.
 
 
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