Prez wrote on Nov 9, 2012, 23:00: But the level of over-the-top hysteria surrounding what is essentially a minor change is ridiculous.
I think you've posted more about it than anyone else here so I don't know where you're getting hysteria from. I get your argument about preference but difficulty levels are a more effective way of ensuring everyone gets to play the game they want. Regenerating health is almost always lazy, bandaid design. Maybe in a perfect gaming industry they would actually balance around regenerating health appropriately but we all know game development is often chaotic and rushed out the door so often its just the fastest approach to gold certification. I don't think having a traditional health system means shutting anyone out either, regen systems have their own set of quirks and problems just the same.