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16. Re: Grand Theft Auto V Details Nov 8, 2012, 20:27 SectorEffector
Flatline wrote on Nov 8, 2012, 17:58:
Saint's Row 2 was probably the pinnacle of goofy sandbox games. SR3 turned the volume up to 12.

Goofy yea. I felt like I was shooting airsoft guns.

I had to stop playing SR3 after early on. That game not taking itself seriously starts to bleed into gameplay mechanics and I just couldn't keep playing.

A shotgun to the windshield should result in lots of blood, glass, and the sound a carhorn followed by a car rolling off the side of the road.

First time I saw GTA IV's parallex mapped bullet decals +1 good day.

Can't wait for the next GTA, esp after Max Payne 3 showed the engine has had some optimizations.

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