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71. Re: More Big Picture Details Nov 7, 2012, 12:46 raVen
Jerykk wrote on Nov 7, 2012, 12:32:
As for vehicles, Codename Eagle had vehicle-centric gameplay before Halo. It was DICE's first game and the predecessor to BF1942. Then there's Tribes, of course. Also, Tribes 2 came out before Halo and was much more vehicle-centric than Tribes 1.

Anyway, another good reason to hate Halo is because it popularized two really annoying mechanics that you now see in almost every shooter: regenerating health/shields and two-weapon limits.

I concede the regenerating shields and 2 gun limit; however it did work well in Halo, just not anywhere else. It's unfortunate that every dev had to use that everywhere after Halo, rather than creatively solve the problem another way. (but hey it does solve some frustration problems)
Yet, Halo had all of the previously mentioned 'late to the party' list in one package, and it worked well together!
Plus whoever said the graphics were worse than Unreal, Nice hyperbole. (trollface) Halo 1 was one of the first games to have really wide open areas and tight cramped areas. (AND VEHICLES)

I'm not really a halo fanboy, I just hate it when people are saying stupid shit because they think it makes some opinion more powerful when it actually undermines it for anyone who's in the know.

(On the MS note: Microsoft Games division and PC divisions never really work together. but Microsoft is a huge company, that's kind of expected.)
Acknowledgements: I don't work for MS, but I do work in the games industry. and I haven't purchased any Halo game since 3.
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