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66. Re: No PC Halo 4 Because It's Nov 7, 2012, 10:56 ItBurn
Beamer wrote on Nov 7, 2012, 10:46:
Oh crap, last time when I said Halo was the first game to really do vehicles, you're right, Tribes did it.

But Halo was next. I can't think of another FPS game to have vehicles between them. No major games at least.

And you're also right, SW had sticky grenades, HL had good AI, and DN had melee (so did Doom. So did Wolfenstein.) But melee was a bigger part of Halo, sticky bombs were better implemented, the AI was smarter than HL and more on display, and not being first doesn't make a game "rock bottom bad."

Like I said elsewhere, I played a ton of Halo PC multiplayer. The netcode wasn't great, but the vehicles were. Tribes had them, but wasn't about them. Halo was. No game, to that point, had anything quite like loading a Warthog up with 2 other people are blowing the crap out of tons of people. No game let me take a jet and constantly dive-bomb people, going an entire session without dying.
Halo multiplayer, on the PC, was a blast. The following Halos were on the console as well. They had nicely integrated stats, like what UT did, which was very meaningful for me.

People crap on it just because of the console. Ignore that. They're fine games. Maybe not the best ever, but certainly not rock-bottom-bad.

Shadow Warrior had vehicles too. :p
The thing is Halo didn't bring fps games forward. It had an old mentality, in a bad way. It might be fine for some people, but I was playing much more advanced shooters at the time and didn't want to go back.
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