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22. Re: MechWarrior Online Open Beta Oct 30, 2012, 20:22 eRe4s3r
I can't believe I am saying this, but months of BF3 playing on ping below 20 have made me unable to cope with this kind of lag (that is the ping level where the netcode of BF3 beings to truly shine). You are not shooting at mechs here, you are trying to find where the server thinks the mech is, which is not where it is locally.. awesome. Worse, because weapons work the same way, if you have high ping you can end up shooting in a direction you are not even aiming, now that is unique..

In BF3 when you see locally and shoot at something you see, it is valid no matter whether the server saw it, what is locally computed counts. This is how sometimes (in highish ping situations) dual kills can happen and it makes cheat security a pain in the ass. But this netcode would be absolutely mandatory for a slower yet more accuracy requiring game like this. Where it is absolutely vital that you can aim properly and accurately no matter what ping the opponent has.

This game needs dedicated servers and a better netcode. Then maybe, it could be fun as a diversion
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