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27. Re: Star Citizen Stretch Goals Oct 28, 2012, 11:05 Prez
Trevellian - I don't see it as contradictory. First, Freelancer's multiplayer was not like what he's pitching here as far as I can tell. It was complimentary to the core singleplayer experience, and relatively limited as compared to Eve Online. Secondly, Freelancer was made with the backing of Microsoft and spent years in development. Taylor doesn't have the luxury of a monolithic publisher with virtually bottomless coffers this time. Limited resources demands limited focus. Seeing as how he intends this to be an online multiplayer game at heart with microtransactions and all, I just can't see this being a solid singleplayer game. Everything presented thus far points directly to the contrary. So barring any major revelations, I am not going to support this. I am clearly not the target audience here.

This comment was edited on Oct 28, 2012, 11:11.
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