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23. Re: Distance Kickstarter Oct 25, 2012, 15:18 Cutter
deqer wrote on Oct 25, 2012, 11:30:
You don't want it to be TOO real, because then it's not fun. You don't want to powerslide and then slide out of control; a game that has some fake physics to keep the car moving non stop is what's fun.

No one likes to by flying down the road and then suddenly hit an obstacle and come to a complete stop. That's not fun.

Clearly you never played the greatest car game of all time...Insterstate '76! Best car physics ever. I'd pony up a lot for a KS that was a true legacy game of I76!
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