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40. Re: Obsidian Hopes Project Eternity is a Series Oct 21, 2012, 16:23 Dev
Denthor wrote on Oct 21, 2012, 04:49:
Sho wrote on Oct 21, 2012, 03:34:
Everybody here seems to be forgetting that if you do a game for a publisher, _the publisher gets to keep a lot of the money coming in_. While Kickstarter gets their share on this, a lot of these 4.2 million are money in the bank for Obsidian, and when they eventually complete and sell the game, they can do so on their own, without sharing with a publisher. Keep that in mind when you compare it to traditional budgets!

Yeah, I wish I remembered who said this (correct me if i'm wrong) but i believe it was as little as $7 out of $60 going back to the developers. Which, imo, is pretty insane (heard music industry is worse as little as 50c an album). I'm not sure if digital distribution has changed those numbers (highly unlikely i guess) but i hope they make a good deal of money off this and it allows more 'niche' games to flourish and helps alleviate the risk a bit for devs.

I would love an industry where the majority of the money goes back to the people who created the product in the first place rather than some faceless middle man who's only desire is to make money off others work.
It's usually far worse than that for content creators in BOTH industries. Actually if they got $7 per game, they probably are doing OUTSTANDING. Out of a $60 retail console game, something like $15 (perhaps as high as $20) is profit to a publisher. So if they are getting half of what publisher is, thats a good deal.

Dev studios (since they are frequently one game away from bankruptcy and desperate) sometimes end up signing contracts to do a game for a flat amount, no royalties.

Music industry is crazy bad. Unless you sell many MILLIONS (just 1 or 2 million aint nearly enough) of an album, publishers will screw you over so hard, that you actually owe THEM money. Many bands, selling merch at concert tours is one of the few way they actually make money.

As a side note, beth makes about twice as much per PC digital copy of skyrim sold at $60 as they do on a retail console copy at that price (because of packaging and license fees). Which is why they still make PC versions. Even when PC sells far less than console, they are still doing quite well profit wise on PC.
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