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28. Re: Obsidian Hopes Project Eternity is a Series Oct 21, 2012, 02:28 Creston
 
mellis wrote on Oct 20, 2012, 21:34:
It still bothers me how little $4 million is for developing a AAA game. Obsidian is not a small developer, their burn rate must be substantial.

You're assuming the entire studio is working on Project Eternity, which is not the case. They've said that the added funding will allow them to shift people over TO PE from other games, but obviously it will be a fairly small team working on it (20-30 people maybe.) Beside PE, Obsidian is working on the South Park game, and an as yet unannounced game.


Their staffing levels certainly appear sufficient (based on the team photo) to actually get a AAA title out the door, but $4 million is going to disappear in no-time. Some analyst was recently quoted as saying that it costs $20-30 *million* to produce an -->average<-- AAA title. Granted that's likely to include cross-platform ports, but even so - $4 million is a long way shy of even half that number.

I don't need an AAA game. I need an enjoyable RPG with a deep storyline, cool characters and manageable combat. It requires no cutscenes, no voice-overs (other than flavor), no 3D world, etc. It also requires little to no marketing, since they're making it for the people who've already paid for it. Finally, it doesn't have to pay for the salary of the 600 dipshits employed at the publisher, 580 of whom have the word "Director" in their fucking title.

I think 4 million can make quite a nice game.

A high profile developer - I'm pretty sure it was one who made games for LucasArts in the distant past - commented that (And again, I can't find the damned link) that PC only Monkey Island 3 or maybe Grim Fandango cost in the region of $13 million to make. Those are not recent games and that's a lot of money, a lot more than $4 million...

Jerykk already showed that Grim Fandago cost 3 million, but in any case, that's a very different style of game. Grim Fandango actually had incredible production values for its time.

People who chipped in (myself included) have Baldurs Gate/Planescape esque expectations - I wonder how realistic they *actually* are.

Well, that's what they said they're making. And they seem pretty damn convinced that they CAN make it for that money. They've also said that they were hesitant to ask for 1.1 million at the start, but they didn't want to ask less, because they couldn't do it for less. So they figured "better be honest about it, that way if it doesn't make funding, we're not promising things we can't do."

So if they say they can do it for 1.1 million, and they've now got 4 million, I think we'll actually get a pretty cool Baldur's Gate-style game.

Creston
 
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