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38. Re: Steam Top 10 Oct 15, 2012, 15:47 theyarecomingforyou
JoeNapalm wrote on Oct 15, 2012, 12:17:
Did...did you just posit the theory that checkpoints are better than an actual save game system?

Sir, I'm with the PC Police. I'm going to have to ask you to turn in your keyboard and mouse. And, unfortunately, I'm going to have to tase you. Repeatedly.[/quote
uicksaving is like a built-in cheat system and considerably reduces the difficulty of a game. When you're able to save the game freely it destroys the tension, particularly in a game like Dishonored where a small mistake can compromise a stealth-based approach. PC gaming always used to be about the challenge, not bashing F5 just so you don't have to replay the last couple of minutes.

Quicksave systems destroy immersion and take away any consequence for your actiosn. Checkpoints are one alternative, though they're far from perfect themselves. Limited rewind systems like Prince Of Persia: Sands Of Time or GRID are an innovative solution to the problem but aren't suited to every game. I think a lot more needs to be done. Far Cry 2 had a good system whereby you could save at special locations, though on the PC they avoided any controversy by implementing quicksave as well.

I'm an avid PC gamer and have been for decades but I reject the notion that PC games have to feature quicksaves. I think it's as ridiculous as the notion that proper PC games have healthpacks, which are just as ludicrous as regenerating health - Far Cry 2 had a very good compromise with segmented health-regen and micro-healthpacks. We need innovation, not stagnation.
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