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32. Re: Steam Top 10 Oct 15, 2012, 12:17 JoeNapalm
theyarecomingforyou wrote on Oct 15, 2012, 12:01:
Sepharo wrote on Oct 15, 2012, 11:24:
Do you know if releasing the rats behind a closed door in doctor blahblah's lab at the beginning count as a kill? I mean, they're not my rats, they just happened to get loose. For that matter how are sidequest kills/stats handled in the end chapter/zone total up?
Ah, that's disappointing - that means it will be incredibly difficult to collect all gold and bonuses. I'm trying a clean playthrough and didn't realise they counted as deaths - I remember just recently knocking out a guard with a sleep dart but him later getting eaten by rats, so I guess I'm going to have to restart. It shouldn't count as a kill unless your actions directly caused their death.

A game like Dishonored really shouldn't include quick-save / regular save as an option but should rely on regular auto-saves. It makes stealth so much more rewarding when you can't save just before something. A great example of that is Metro 2033 - at first the lack of quick-save annoyed me but it made the game so much more rewarding. With Dishonored when I forced myself not to save at all it was so much more tense and more rewarding. In fact now that I remember I'm going to unbind the quicksave button so I don't do it instinctively.

Did...did you just posit the theory that checkpoints are better than an actual save game system?

Sir, I'm with the PC Police. I'm going to have to ask you to turn in your keyboard and mouse. And, unfortunately, I'm going to have to tase you. Repeatedly.

I understand your points - I, for one, have been rigorous about not reloading my XCOM game, even to save lives, but...

It's in the regs. I don't make the rules, I just tase people.

Ifriti Sophist
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