Sepharo wrote on Oct 15, 2012, 11:24: Do you know if releasing the rats behind a closed door in doctor blahblah's lab at the beginning count as a kill? I mean, they're not my rats, they just happened to get loose. For that matter how are sidequest kills/stats handled in the end chapter/zone total up?
Ah, that's disappointing - that means it will be incredibly difficult to collect all gold and bonuses. I'm trying a clean playthrough and didn't realise they counted as deaths - I remember just recently knocking out a guard with a sleep dart but him later getting eaten by rats, so I guess I'm going to have to restart. It shouldn't count as a kill unless your actions directly caused their death.
A game like Dishonored really shouldn't include quick-save / regular save as an option but should rely on regular auto-saves. It makes stealth so much more rewarding when you can't save just before something. A great example of that is Metro 2033 - at first the lack of quick-save annoyed me but it made the game so much more rewarding. With Dishonored when I forced myself not to save at all it was so much more tense and more rewarding. In fact now that I remember I'm going to unbind the quicksave button so I don't do it instinctively.