I don't think this is really what I wanted from Chris Roberts.
If you're going to make an old-school space sim, then make one. Don't wedge in an MMO.
You're saying the space sim genre isn't dead and there's a market for space sims that push hardware and for PC exclusive games, but then you make it into some semi-F2P mish-mash with an offline campaign, and the real meat of the game is going into an online world.
That's really not what I was hoping for. I'm sure there are people excited for this, but until I know what you really intend(how extensive and expansive the single-player portion is), I can't support this. Especially if the 'privateer' aspects are excluded from the single player and I need to share my universe with people I don't know or care about.