Slashman wrote on Oct 13, 2012, 13:29: Most indie games don't even sell 500k copies. This guy, with a tiny team, sold more copies than most AAA games these days sell. He did it with no publisher taking a cut and extremely small overhead. He now has the means to produce something better. If this was a startup indie company, I could maybe excuse that because they need to start somewhere. But this guy has the finances and resources to do much better.
His hit game featured sandbox style gameplay. The players "created" the gameplay. What he's attempting here is much more conventional. He will be responsible for the gameplay, and he's already talking up emergent features. Something no one else has really pulled off.