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61. Re: XCOM: Enemy Unknown Patch Oct 13, 2012, 06:50 Prez
 
One thing I will advise people to do if they want a more genuine classic X-COM experience is turn off the enemy health bars. It sounds like a small thing but it actually adds a whole lot of tension to the game in my view. When you see a Muton with its 12 red health pips you start treating each encounter like a math equation: "Okay my assualt rifle with knock of this many pips, dude with the laser rifle can get this many, then a grenade will do 3 more...etc". In classic X-COM part of what made encounters with the tougher aliens so terrifyingly intense was you never knew just how much pounding you had to do to kill it - you just moved your squad in firing range and hoped enough would hit with enough damage to put it out of action before it the aliens' turn.

After I figured out how to do it it made a HUGE difference in the battles, and they feel way closer to the classic X-COM fights.
 
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
 
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