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144. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 11, 2012, 19:36 LiTh
DarkCntry wrote on Oct 11, 2012, 18:17:
Numinar wrote on Oct 11, 2012, 09:29:
WOW DarkCntry. Are you some kind of pro game tester? That is quite the acheivement. I hope the game below impossible isn't too boring for you, because by definition that difficulty is an unwinnable joke for people who just want to see the world burn.

Not entirely sure what you're aiming at. There's a very fine line between challenge and frustration, and with the current setup of Impossible it crosses well over that line and moves into infuriating.

I'm used to the old school XCOM trial and error setup, I also expect Impossible to be a very difficult challenge, but it is not challenging to be incapable of continuing progress through the game when you aren't given any possible avenues to succeed.

I've been through pretty much every build-order possible to lessen the Panic levels, but that doesn't help because there's too little money and too little infrastructure to achieve anything. I don't expect to keep all the nations, but I also don't expect it to be an unattainable situation.

One of the game dev's apparently got about 20missions into impossible/ironman before losing. So ya, i'm not going to buy what your shoveling just cause you cant get past the first few missions doesnt mean others cant. Your not gods gift to gaming.
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