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84. Re: Chris Roberts' Star Citizen Announced Oct 11, 2012, 17:54 Flatline
Dev wrote on Oct 11, 2012, 08:51:
The stated reason they aren't doing kickstarter is they say they want to build the community their own way:

We love Kickstarter. We've backed projects on their site and believe
everyone in the development community owes a debt to Kickstarter for putting crowd funding on the map, and making it legitimate. But for us the ultimate goal of crowd funding is about connecting the "crowd" directly with the creators with as little friction as possible. By building a crowd funding component directly into our site we can insure everyone who wants to back the game can - we provide multiple payment options to make sure that wherever in the world you are there is an option that can work for you. It means you just have one destination to support the project, read updates, and most importantly participate with other members of the community! All on a site that's designed around the game universe being created, providing the least friction possible. Kickstarter, as great as it is, can't deliver this experience, which is why we've decided to go it alone.

Seems kinda a silly reason. They could easily setup something where you have to make a website account to use a separate survey/fulfilment thing instead of using kickstarter's one. Other games have went to a forum setup and mostly ceased kickstarter updates. So if you want to the forums you got the full current details. I think they are missing out on a lot doing it this way (way more than the 10% or so that kickstarter+amazon takes). Also, what a lot of kickstarters are doing is offering paypal once the project hits the goal, so its possible to have other payment options too. Is fact I think the project eternity is doing that if I remember right.

Beamer wrote on Oct 10, 2012, 14:16:
Whoa, I totally missed this virtual credits thing.

Want a new ship, buy it with real money?
Looks a little like F2P to me from that virtual credits thing.

Maybe he's trying to be all things to all people to get more popular. Trying to be MMO since its all the rage. Trying to be F2P since its all the latest rage. But if it is MMO+F2P, I'm not going to touch it until it comes out and gets good reviews.

And yet they're going to charge to get *into* the game.

I guess it's admirable he's trying to pull a Guild Wars 2 economy, but really, looking at those price points, it looks like a ship is worth like 7-80 bucks real money. And that's absurd.
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