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Re: Ships Ahoy - XCOM: Enemy Unknown |
Oct 11, 2012, 06:26 |
InBlack |
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Bhruic wrote on Oct 11, 2012, 05:42:
Creston wrote on Oct 11, 2012, 01:01: I just really fail to see the point of satellites. No, let me rephrase that, I can see their use, it's just that you can't get them in the fucking air! It really seems like the game is designed with an optimum build path, and if you deviate from that at all, you're fucked. And yet they give you no help whatsoever in determining what that path would be.
"Oh, you wanted to keep your guys alive so you spent your money on armor? Sorry, all the countries now hate your guts."
"Oh, you wanted to buy enough interceptors to be able to shoot down incoming UFOs? Sorry, all the countries now hate your guts."
If they are going to give you so little money, and then make specific things so critical, they could at least give you some pointers so that you understand what's critical. Otherwise by month 2, half the countries are in the red, and you've got no chance of pacifying any of them. It sort of does though, there is quite a lot of handholding you just have to listen to your second in command, your head scientist sexy german accent chick and your uncle engineer and not skip cutscenes. Im saying bullshit to all that though. Sure my priority is getting more birds up in the air, after that Im going to focus my production on interceptors and better equipment for my crew. Fuck you sexy german scientist chick, Im taking care of business here... |
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