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126. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 11, 2012, 00:07 DarkCntry
Creston wrote on Oct 10, 2012, 23:38:
Btw, is there really a point to shooting down UFOs versus just letting them land? You face more crew obviously, if you let them land, but that just means more loot?

Letting them go counts against your approval rating, can raise panic, and they also have a higher chance of shooting down your non-stealth satellites.

Just ganked my first Cryssalids, God, I forgot the sheer TERROR you feel when you see the fucking things charging towards your squad...
Btw, can you nut stun them? I tried stunning them twice with my fodder Stun Man rookie, and both times it wouldn't do anything. I was adjacent to them (THE TERROR!!!) and everything, I'd even shot them down to 3 health. Buh?
Chryssalids, and most of the mech-based units, cannot be stunned for some reason. Cyberdisc repair drones, however, can be stunned with the upgrades to the Arc.

Finally, why for fuck's sake is a nano-shirt a fucking carryable item, rather than something you put underneath your armor? So I gotta choose between medkits or armor? Buh^2?

My understanding is that it's supposed to be an "oh shit" type thing or a boost similar to the Sectoids' mindlink.

I don't think I ever even used them during my first playthrough.
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