jacobvandy wrote on Oct 10, 2012, 05:20: Lethal is way too much fun to worry about getting a "darker" ending, IMO. Running around neck-stabbing dudes or sniping them with the crossbow and having them go *POOF* beats out choking them and hiding bodies by a mile. And that's just stealthy lethal; I plan to do an all-out loud playthrough after this and actually get some use out of that really cool pistol.
That's my point. I consider this a design flaw. Punishing you for being creative and having *fun* in the game blows from a design standpoint.