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112. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 10, 2012, 14:01 DarkCntry
Verno wrote on Oct 10, 2012, 13:42:
I think most people would happily trade off the odd melee RNG miss for having stuff appear out of thin air on top of your squad. That is just a really poor design crutch in general, there are far more effective ways of building tension and unleashing surprise on the player.

I don't consider this any different than the Floaters' "take-off" ability, which they can do anywhere. At least with the reinforcements on escort missions you can almost always predict where they'll show up and set-up accordingly, prior to their arrival. I know I haven't lost anyone on the escorts from the reinforcements, and that's on Classic.
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