Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

112. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 10, 2012, 14:01 DarkCntry
 
Verno wrote on Oct 10, 2012, 13:42:
I think most people would happily trade off the odd melee RNG miss for having stuff appear out of thin air on top of your squad. That is just a really poor design crutch in general, there are far more effective ways of building tension and unleashing surprise on the player.

I don't consider this any different than the Floaters' "take-off" ability, which they can do anywhere. At least with the reinforcements on escort missions you can almost always predict where they'll show up and set-up accordingly, prior to their arrival. I know I haven't lost anyone on the escorts from the reinforcements, and that's on Classic.
 
Avatar 24330
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo