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109. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 10, 2012, 13:30 DarkCntry
The thing about the randomness is that it works both ways, and like anything with an RNG you're going to have your "on" and "off" moments.

For example, during one Terror mission I was backed into a building with 6 (yes, 6) Chrysalids bearing down on my squad and a trio of Muton Elites hanging around outside. The Chrysalids did their thing and came charging in, 2 of my squad got their reaction shots off and the other 4 missed. The hilarious part, ALL of the Chrysalids missed their attacks...this is melee now, which is supposed to be 100%, but somehow they all missed (the Mutons didn't though, and half my squad got fried).

Also, Plasma are the top-tier weapons for damage, lasers are top-tier for accuracy. Nothing beats a Hover-SHIV with their heavy plasma.
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