Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

109. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 10, 2012, 13:30 DarkCntry
 
The thing about the randomness is that it works both ways, and like anything with an RNG you're going to have your "on" and "off" moments.

For example, during one Terror mission I was backed into a building with 6 (yes, 6) Chrysalids bearing down on my squad and a trio of Muton Elites hanging around outside. The Chrysalids did their thing and came charging in, 2 of my squad got their reaction shots off and the other 4 missed. The hilarious part, ALL of the Chrysalids missed their attacks...this is melee now, which is supposed to be 100%, but somehow they all missed (the Mutons didn't though, and half my squad got fried).

Also, Plasma are the top-tier weapons for damage, lasers are top-tier for accuracy. Nothing beats a Hover-SHIV with their heavy plasma.
 
Avatar 24330
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo