Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

55. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 17:50 Slashman
 
Prez wrote on Oct 9, 2012, 17:43:
Well I've been playing the hell out of it and it really is well done. I am doing my best to beat down that voice that pipes up every so often to remind me how different this is than the original and having marginal success. I definitely love the challenge - I have been wiped out on several missions now, and (like the original) it is really hard to recover from a disastrous mission in which you lose all of your best soldiers and your global approval rating bottoms out.

What the game does, it does extremely well. But I have complaints (surprise surprise). I am not so enamored with the fact that there are no base defense missions. Those consistently were some of the most intense, nerve-wracking missions in the first game (and it was also neat to run around inside something you built yourself) and it is a crime that this feature didn't make it in. Also, I remember fondly attacking alien bases as they started popping up all over the world - those were awesomely difficult and terrifying, but their not here either. My biggest concern, the lack of action point movement, is not as jarring a change as I expected and in fact it works really well. I lamented he lack of randomized maps, and I still do; this is mitigated somewhat by a large variety and randomness of starting points, but I still wish they were in here. Squad size, another huge concern of mine, is still a sticking point with me but it is not a deal-breaker. I would have liked to see squad size upped to 6 at the start and expandable to 8 though. Despite these gripes, the game is extremely fun, challenging, and addicting - three critical trademarks of the X-COM brand so that is a relief.

I hope the game sells well enough to warrant a sequel with those crucial features added back in. Firaxis may be on the verge of doing what began to seem impossible - pleasing hardcore X-COM fans with a modern re-imagining.

Wow Prez, if I hadn't already preordered it you would have sold me.

As it stands...I have to wait 2 days to find out how good it is!!! Furious
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

.. .. ..

Blue's News logo