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26. Re: Borderlands 2 Mechromancer DLC Today Oct 9, 2012, 15:11 Bhruic
jacobvandy wrote on Oct 9, 2012, 14:04:
Also, since beating the game a second time triggers another shift in difficulty across the entire game (basically all content is for level 50), what most people do is SKIP ALL SIDE QUESTS, so that you can complete them later and get better rewards. Not just the random stuff, but the unique ones like Tiny Tina's corrosive pistol or Moxxi's fire shotgun or the elephant gun (scope-less sniper rifle). This is because the side quests don't reset again after you beat TVHM, so you can't even take them until after the Warrior V2 is dead.

I don't understand the point of this. There is no "end game". What exactly am I saving side quest rewards for?

Anyway, I thought the Mechro looked kind of cool. But people are seriously going to whine now about TRADE-OFFS in skill specs? I thought you guys were complaining before about them being "just passive bonuses?"

Ok, for the record, the solution to skills being "just passive bonuses" is not to make them just passive bonuses AND penalties. Increasing reload speed is good. Why exactly do we have to get a penalty to clip size to go with it? Restoring shields on a kill is good. Why do we have to get a health hit to go with it? No other class has such penalties so why does the Mechromancer? And even then, they might be livable if they were super-good bonuses and mild penalties, but 6% reload/level isn't even as good as Axton's 8% reload/level, and he has no penalties to go with it. And the -1 clip size per level virtually removes the sniper rifle from the game as an effective weapon.

The anarchy stuff might be cool, but the other skills they threw in there make the entire tree look extremely unappealing.
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