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17. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 11:21 Keilun
 
FalconerHG wrote on Oct 9, 2012, 11:02:
Right, so you feel that these majorly important gameplay characteristics are simply remade:

> Encountering aliens, they scuttle away to safety, after which trench warfare resolves the conflict. (in the old game, an encounter could result in aliens shooting at you right away, or you shooting them - that was far more nailbiting than it is now)

> Maps are no longer random. There's only about 100, pre-made maps.

> Games universally last less than a day. (the old games were epic in length)

> No more Action Points

There are more, but these three are such enormously different that it is difficult to label the new game with the term 'remake'.

A remake is taking the original concepts and mechanics and putting it into a new engine.

Don't get me wrong, the new Xcom is great, but it's not a remake. (this is why developers have invented the term 're-imagining').

Nitpicking over the usage of the terms remake and reimagining is a bit anal don't you think?

I do miss map randomization though, even if some of the old XCOM maps were terrible. I've yet to see really if the random spawn points of the preset maps make enough of a difference. I'm going to guess no.
 
 
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