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11. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 11:02 FalconerHG
DarkCntry wrote on Oct 9, 2012, 10:48:
The only vastly different thing is that you don't have the finer control over your squad members. Most of the stuff is done under-the-hood in terms of stances and what-not, which is not nearly a bad thing as most perceive it to be.

The other minor difference is the interceptor side of things, you don't have a range adjustment ability, they were replaced with the uplink abilities.

Right, so you feel that these majorly important gameplay characteristics are simply remade:

> Encountering aliens, they scuttle away to safety, after which trench warfare resolves the conflict. (in the old game, an encounter could result in aliens shooting at you right away, or you shooting them - that was far more nailbiting than it is now)

> Maps are no longer random. There's only about 100, pre-made maps.

> Games universally last less than a day. (the old games were epic in length)

> No more Action Points

There are more, but these three are such enormously different that it is difficult to label the new game with the term 'remake'.

A remake is taking the original concepts and mechanics and putting it into a new engine.

Don't get me wrong, the new Xcom is great, but it's not a remake. (this is why developers have invented the term 're-imagining').
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