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12. Re: Carrier Command: Gaea Mission Demo Oct 5, 2012, 09:13 Slashman
 
The weird thing is that its not a very difficult concept for a game. It's not like they were attempting something that's never been done before.

Why is it so hard to make workable pathfinding? Further...how could they not be aware that it was so horrible and release the game like that in the first place?
 
 
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