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28. Re: Star Wars: The Old Republic Lead Leaves BioWare Oct 4, 2012, 16:53 WyldKat
Carcifier wrote on Oct 4, 2012, 12:47:
I love how this guy, the "lead designer", seems to complain about F2P and designing games for money...

WTF was TOR?!?!?!?!?


That's not a money grab, attempt?

No wonder you failed, you didn't even know what the hell you were making.

Oh I'm sure they knew exactly what they were making however they sold the lie to themselves that their game was a unique snowflake and wasn't like game X because of their story or that it was Star Wars or for whatever reason.

I still personally contend that not only was it too much like WoW, it wasn't ENOUGH like Star Wars Galaxies. Many of us enjoyed a lot of aspects in SWG, even after SOE ruined it. The space combat was still top notch, so was the player housing system. The faction PVP was even LOADS better than what we got with Ilum, especially when you could have AT-STs and Stormtroopers at your command taking over towns and that actually MEANT something.

I played SWTOR for 3 weeks... the final week of the first month I was so burnt out on the broken and downright boring end-game that I was only logging on for guild activities. When I played that Rakghoul rubbish the night before they wanted to charge me, I unsubscribed in disgust.

Meanwhile with GW2, six weeks later and I'm still playing it like a crack addicted monkey even at level 80 because I've only explored 42% of the huge game world, haven't collected all the armor/legendaries I want, I have a ton of alts to level because I love how different the classes feel, and I love WvW every time I step foot in it and this is a game I don't have to feel shamed into playing because of a subscription fee. There are still bugs with GW2 and the "personal story" wasn't presented as well as SWTOR, but it's SO fun to just PLAY, SWTOR was only enjoyable to WATCH.
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