Smellfinger wrote on Oct 4, 2012, 12:08: Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end?
Tried that before WoW. DAoC had no quests. AC had no quests. Dunno about EQ (I played AC). Grinding bunnies until you level up to foxes until you level up to zombies SUCKED. Quests were new in WoW when it came out. Other games had them, but not nearly as many and not with the sole purpose of leveling up. Go back to grinding mobs? No thanks.
So without the grind, what? Skyrim has you doing quests, so Skyrim is a bad example in your opinion. What other game would you model your MMO after? Dark Souls? I'm pretty sure I was grinding a shit ton of mobs in that game. What if we just replace all quests in your MMO with "Kill X mobs" quests and just not give you a quest log. That'd be the same, wouldn't it?