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23. Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 13:14 deqer
 
Creston wrote on Oct 4, 2012, 12:10:
Smellfinger wrote on Oct 4, 2012, 12:08:
Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end? Non-linear exploration and freedom of choice used to be what differentiated MMORPGs like UO and EverQuest from single player games.

Because probably 90% of current-day MMO players need to have their hand held to entertain themselves. You can't just give them a sandbox and tell them to have fun, they'd stand in the starting zone going "WAAAAH WHAT DO I DO?!" while breathing through their mouths.

Creston
Yes, because putting players into a sandbox and having them spend the time to figure it out on their own like it's a real job or something is SO FUN... ...

Would be fine if the world wasn't scaled so big that it's like a job for you to play the video game.

Normal people do not spend their life inside a video game, inside their moms place.
 
 
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