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| 17. |
Re: WoW Passes 10M Subscribers Again |
Oct 4, 2012, 12:10 |
Creston |
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Smellfinger wrote on Oct 4, 2012, 12:08: Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end? Non-linear exploration and freedom of choice used to be what differentiated MMORPGs like UO and EverQuest from single player games. Because probably 90% of current-day MMO players need to have their hand held to entertain themselves. You can't just give them a sandbox and tell them to have fun, they'd stand in the starting zone going "WAAAAH WHAT DO I DO?!" while breathing through their mouths.
Creston |
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