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16. Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 12:08 Smellfinger
 
Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end? Non-linear exploration and freedom of choice used to be what differentiated MMORPGs like UO and EverQuest from single player games. It's pretty sad when a single player RPG like Dark Souls offers a more non-linear and dynamic experience than WoW, Guild Wars 2 or any modern MMO.  
 
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