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34. Re: XCOM Shooter Going Third-Person? Oct 2, 2012, 06:44 Beamer
Jerykk wrote on Oct 2, 2012, 03:31:
Beamer wrote on Oct 1, 2012, 18:39:
Flatline wrote on Oct 1, 2012, 17:41:
Beamer wrote on Oct 1, 2012, 15:53:
Flatline wrote on Oct 1, 2012, 15:28:
The gameplay in that video looked totally pedestrian and a lot like... well... dumbed down call of duty.

And the new pictures look like they took the previously available artwork, compressed the hell out of it, and slapped it back up in all it's ugly glory.

Except with some kind of pausing and action points I didn't have time to watch but can't imagine is a great idea.

Which was done in some James Bond game or another, Brothers in Arms, and a bunch of other games. Situational awareness isn't terribly new.

But it's basically a pause menu to activate all the nifty squad powers you get. Your "action points" is just a mana bar.

I mean, it was done in Fallout, too, but Fallout had so many other things going on that I actually enjoyed combat being taken away.
Again, haven't watched this video, but the brief bit I did see looked slow. No other way to describe it. Not deep, slow.

Pausing/slowing down time to let you strategize and manage your squad worked fine in Mass Effect, Dragon Age and every Infinity Engine RPG.

As for the XCOM shooter, it just seemed boring to me. It didn't really have any tension and appeared to be completely linear and scripted, two things that go against what XCOM stands for.

Yes, but only one of those was a shooter, and its combat aspects weren't terribly good. We can list plenty of games that were real time with pausing, but none really compare to what the XCOM FPS is, given that they're deep RPS games and not FPS games...
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