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9. Re: Nexus 2 Kickstarter Sep 28, 2012, 14:14 Stormsinger
Bet wrote on Sep 28, 2012, 13:23:
Stanly Manly wrote on Sep 28, 2012, 11:02:
I purchased a copy of Nexus: The Jupiter Incident many years ago, and have tried many times to get into the game, but to no avail.

I just never felt in control. The UI was just a mess. The actual action was dull. The only way to really see an entire battle was to zoom out so far that you were looking at little "+" marks on the screen.

I really wanted to like the game, because I enjoyed the story, but always gave up in disgust when I found myself, yet again, realizing that I had absolutely no clue what was going on during a battle. Which ship was attacking my fighters? Who knows! Were my lasers having any effect? Its a mystery! Did my missiles actually hit? Anyone's guess! Which ship was I controlling again? Doesn't matter!

I'll probably get crucified from some die hard fans of the game, but I sincerely tried (my last effort was a mere 3 months ago) to give the game a chance, but I just never felt like I was playing it, merely going along for the ride and hoping for the best.

Edit: Oh, and dear god, that had to be about the cheesiest kickstarter video ever. Please guys, don't try to act...
Sounds like all they have to do to please you is provide a decent tutorial and better UI feedback. Pretty simple fixes there. Both things I'd expect from a sequel.

And I really expected this kickstarter a while least sometime around FTL's success. I'm not a die-hard fan, but have been wanting this sequel since they had that tech-demo video of it from years and years ago.

Wildone, I think the closest we've gotten so far is Starlight Inception (which is why I threw some money at it). Don't have as high of hopes as I'd like, but it'll probably give me the fix.

Speaking of that, I still have yet to really get into IWar2. Guess I'll do that now, since you've reminded me.

Both things I would have expected in the original (or any) game, personally.
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