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72. Re: Steam Top 10 Sep 24, 2012, 03:39 jacobvandy
The Half Elf wrote on Sep 24, 2012, 03:19:
Problem is you have to put 5 points in that skill to get to the Double cannon on the Turret Tree.

Actually, you don't. You are not required to spend points in a particular tier in order to unlock the subsequent one. Spending that 5 points anywhere else on the tree will work.

Bhruic wrote on Sep 24, 2012, 01:09:
Because passive skills are just that - passive. "Increase gun damage by 4%". That doesn't actually do anything. It doesn't change the way you play. Yes, some of the passive skills reward certain types of behaviour, but they don't (tend to) give you tactical options. Or, at least, not as much as active skills do. The other thing active skills do is allow you to differentiate between the characters. The Assassin gets more passive bonuses to sniping, but beyond some extra damage, there's no significant gameplay difference between playing the Assassin as a sniper, or playing the Siren as a sniper. That's where active skills can come in, they can help differentiate between each character in ways that passive skills don't.

Right now, in order to try and make my different characer playthroughs feel "different", I'm forced to try and use different weapons for each one, which isn't necessarily productive when you weapon drops are random.

Borderlands is a shooter game, first and foremost. If you're having to force yourself to play a certain way to enjoy it, maybe you've had your fill... But that's besides the fact that each class DOES have several different builds to support specific play styles. Just because the difference between shield-turtling defensive, turret-spamming indirect, massive-crit offensive, etc. isn't as large as warrior vs. rogue vs. wizard, that doesn't mean "passives don't do anything."

This comment was edited on Sep 24, 2012, 03:47.
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