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| 18. |
Re: Op Ed |
Sep 20, 2012, 14:22 |
Ruffiana |
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Apart from the 'keeping the brand' part, what's the big deal? Kickstarting money won't publish, market, distribute, and do all of the behind the scenes wheeling and dealing to get a boxed game on the shelf of Walmarts and GameStops of the world. There's still unarguably a market for boxed games. There's a market, money to be made, and for all of the shitty things that publishers have done to the game industry, knowing how to make money with a complete game ready to go into a box and be sold is not one of the problems.
Asking for a portion of the profits from those sales isn't unreasonable. It's still a huge investment of time and resources to publish a finished game.
Demanding onwership of the IP to publish a game you haven't paid to develop is pretty greedy. That's an entrenched mindset from decades of an established business model where the publisher is fronting and advance so a game can be made in the first place.
Stupidly short-sighted, greedy, slow to adapt...but not malicously evil.
This comment was edited on Sep 20, 2012, 14:34. |
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