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20. Re: Congrats, finally realized the obvious. Sep 18, 2012, 12:41 Theo
 
Beamer wrote on Sep 18, 2012, 07:36:

But some niche games ARE bad. The bulk of your time in GSB wasn't spent designing but spent watching those designs fight. It was about 5 minutes of gameplay for 15 minutes of watching things slowly unfold.
If I wanted that ratio I'd play some crappy Metal Gear game.

I am fine with games where you just see the outcome rather than create it. I've played plenty of fantasy hockey (e.g., fake players in a simulator), spent years playing WebBl, a fantasy boxing game where you just input strategy in a rudimentary coding form and get the results of your fights every week, and would love a game that is based on trial and error like those.
But the trials were too long. Watching those fights, just to get feedback for minor modifications, became excruciating.

Couldnt disagree with you more (supprise supprise), i litterally spent hours setting up ships and fleets combinations.

Not to mention it was totally up to you how fast or slow that battle played out (watch speeds are changeable). If you were just going to throw up a shit 5 min fleet design, no reason you should watch the battle in its entirety is there?

Re the change, i welcome it, it might make me play through the "conquest" type add on again, that i really enjoyed lastnight around. Shame it doesnt work in multiplayer however.

More good stuff from Cliffski, its nice when he does nice things ;-) maybe ill reward him witha GTB sale ;-)

 
Avatar 23977
 
Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
 
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