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19. Re: Congrats, finally realized the obvious. Sep 18, 2012, 07:36 Beamer
HoSpanky wrote on Sep 18, 2012, 07:23:
But just because a game doesn't appeal to YOU doesn't make it bad. BAD games are bad. Buggy games are bad. GSB is just weird.

But some niche games ARE bad. The bulk of your time in GSB wasn't spent designing but spent watching those designs fight. It was about 5 minutes of gameplay for 15 minutes of watching things slowly unfold.
If I wanted that ratio I'd play some crappy Metal Gear game.

I am fine with games where you just see the outcome rather than create it. I've played plenty of fantasy hockey (e.g., fake players in a simulator), spent years playing WebBl, a fantasy boxing game where you just input strategy in a rudimentary coding form and get the results of your fights every week, and would love a game that is based on trial and error like those.
But the trials were too long. Watching those fights, just to get feedback for minor modifications, became excruciating.
Music for the discerning:
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